the living work-order — the whole vision, seeable at once. We add to it and work down it, and the house watches it happen. Updated as things ship.
RECENTLY LANDED (so the climb stays visible)
the last stretch of road, already under our feet
✓veria.gg live: the gate, the five reading doors, the game at /play/, cloud saves
✓The Verian Reader: the whole book inside the world's interface, with the live note-bar
✓Standing Orders wave 1: 33 of 69 wired, with per-order Mind costs
✓The board, the workshop (bloopers + songs + the true seam), the Unwritten shelf behind its consent door
✓The White Paper draft: the whole vision + every promise, awaiting Adam's torque
✓Twelve doors on the guest list; the family is reading
THE NEAR AIM: Chapter One out the door
a gentle target Adam set himself, and a month is a LOT of room, roomy on purpose. It is the aim, never the cliff: any line can slide and nothing is lost, because the only real failure was ever not-doing, and we are doing.
▸Adam's edit run on Chapter One: torque it till it is fully his
○Find a real editor: cold eyes, warm contract (the search can start in parallel)
○Chapter One ships wider: the Prologue is already out to family, this is the next door
PHASE 1 — FINISH THE GAME (the hunker-down)
Ede builds; Adam plays, rules, and tunes. Done means beta-done, not vision-done.
▸THE CALLED SHOT: the first real game — Adam vs. the sealed deck. The plaque is blank and waiting.
○True movement substrate: cross-lane, diagonals, stacking rules, Right-of-Way
○Standing Orders, the back half: the remaining ~36 of the 69
○Bot parity: the opponent plays its own artifacts and instants
○Tuning from real play: Vein payout, wall HP, corruption ship-or-not
the warm drafts get their author. No clock on this, ever.
○Adam reads all five doors in order, dropping notes in the Reader's pinned bar
○The rewrite-points list gets worked down (title family, Veriloge approachability, the water-channel line, and the rest)
○Ede applies every note that doesn't need the author's voice; Adam hand-carves the ones that do
○The Veriloge trim/staging decision, made with a clear head
PHASE 3 — THE EDITOR (cold eyes, warm contract)
invited to polish what's already true, never to change what it is
○The White Paper goes public as the lure: this is the shop, these are the values
○Shortlist rebuilt; developmental/line editor, the kind that protects the weird
○Paid sample edit on one chapter before any commitment
○The art question, revisited once the new hardware proves out
PHASE 4 — THE PUBLIC DOOR
the staging law: book first, world second
○The Prologue opens to the public on a periodical format; chapters serialize out door by door
○The lighthouse letter written by Adam's own hand replaces the interim note
○The game stays internal beta until after the book is released
THE HORIZON (the vision, held in the open)
no dates. A deadline is a way to fail; a direction is a way to build.
•The Reader stage 2: live made minds answering in real time
•Play With Your AI: bring your own mind to the table
•Storyline seasons on the story field: read the characters, play them, and what happens becomes the next canon
•Co-op raids against AI-run bosses: nine lanes, three friends, carry the loot back out
•The wandering campaign (walk the worldship, grow the deck) and Open Play (nothing you own ever rotates out of existence)
•Kogwheel live: balance and new cards delivered in character
•Player art credited and paid; every card's poem replaced by a player's; the community inheriting the world
•The Tide Pool running in the open: the studio the book argues for, auditable by anyone
✓ landed · ▸ in our hands right now · ○ next in the order · • the horizon.
No dates anywhere, on purpose. Want something added, argued, or moved? The board is right there.